Excitement, frustration and energy pulsed through the air during the computer science game design class’ mid semester showcase.
This year marks the third semester of a class focused on game design and instructed by Dr. Ashwin Lall. During the spring of 2015, he initiated a collaboration with the departments of creative writing and music. It was so successful that he continued this structure for this semester’s class.
The students were broken into 5 groups (four groups of four and one group of three) and then paired with students from creative writing and music composition classes. According to Dr. Lall, the students were then responsible for collaborating outside of class time. He did have a bit of trouble with finding writers for the collaboration, and would like to let any of you reading this be a part of later games. His contact information can be found on Denison’s website. Madison Luken ‘20, a student in the creative writing class said, “Storytelling in this format was a great opportunity to improve my own writing and learn how to respond to other’s creative ideas. As a physics and English lit major, I also thoroughly enjoyed dabbling in both academic areas simultaneously.”
Lall expressed that although the students involved in this collaboration were from different academic disciplines, he does not think that their backgrounds are all that different. “I believe that a liberal arts education prepares you to be successful at anything you put your mind to because you have been taught to think in many different ways. […] Being able to work well within groups, particularly across disciplinary boundaries, is one of the strengths of a liberal arts education,” said Lall.
He also described a real world example of a Denison alumnus who fits this epitome of the liberal arts. Lall brought in Spencer Brooks ‘97, a game industry veteran, to speak to his class. While at Denison, Brooks was a cinema and geosciences double major and, as Lall would like to note, not a computer science major.